|
Author |
Thread Statistics | Show CCP posts - 10 post(s) |

Liang Nuren
Heretic Army Heretic Nation
1788
|
Posted - 2012.08.09 21:17:00 -
[1] - Quote
I'm not a huge fan of the destroyer changes: - I really liked the old 2 HS/2 TE Coercer... but I'm probably the only one who did. I can see why you're making the change, even if I'm not a big fan. - Dropping the 4th mid slot on the Cormorant feels like a nerf. - Why does the Cormorant have so much higher grid than the Catalyst?
Really, I think the biggest problem with destroyer usage right now is the cost of the hull vs the cost of T2 weapons. It's literally cheaper to buy a better frigate like the Retribution or Slicer than fit T2 weapons to a destroyer. Have you considered the old 100% bonus and 3-4 weapon slots?
Quote:MODULES: The point of module changes is to increase usefulness of weapons we consider as either underpowered or just too difficult to fit right now. This includes medium beam laser, medium pulse lasers and light missiles.
- All medium beam laser variations: -1 PWG and -1 CPU
- All medium pulse laser variations: -1 PWG and -1 CPU
- All light missile variations: explosion velocity reduced from 50 to 40, damage increased by 10%
I admit I'm not sold the change to Med Pulse/Beams is enough - particularly in the case of Med Beams. The range on them is just so long that it rather eclipses frigate engagement ranges. The damage change to light missiles is cool, but the explosion velocity change is going to be extremely interesting.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
1789
|
Posted - 2012.08.09 21:46:00 -
[2] - Quote
Takeshi Yamato wrote: That makes no sense. Med beams have lower optimal than 150mm rails and the same optimal as 280mm arty. With lower falloff than both, they're actually the "shortest" long range weapon system. Or was that what you were trying to say?
I think they're underused in part because they're too similar to pulse lasers with scorch and the extra range over scorch isn't that helpful with frigate speeds.
You're probably looking at Multifreq optimals where they just don't track. Try moving out to longer ranged ammos and you'll see what I mean. Still, tracking is a problem but it doesn't matter much because you can't lock that far out anyway.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
1792
|
Posted - 2012.08.09 23:27:00 -
[3] - Quote
Madner Kami wrote:Liang Nuren wrote: The damage change to light missiles is cool, but the explosion velocity change is going to be extremely interesting.
-Liang It's actually and very likely a typo. The number given, 50, is the current explosion radius, so it actually is a damage-appliance boost by lowering explosion radius from 50 to 40.
That makes a lot more sense, TBH. Ytterbium?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
1794
|
Posted - 2012.08.10 21:07:00 -
[4] - Quote
Zarnak Wulf wrote:I have an open mind to any suggestions or ideas posted here. Having said that, the Thrasher really is the golden standard that all the other dessies get compared to - and come in lacking against. The Thrasher is the only destroyer with a damage bonus. This is huge. If you really wanted to balance the playing field while keeping racial flavour you should:
Coercer: 7 High/ 7 Turrets 2 Mid 4 Low Bonuses - Optimal, Damage, Cap Use(?)
Catalyst: 7 High/ 7 Turrets 3 Mid 3 Low Bonuses - Optimal, Damage, Tracking
Cormorant: 7 High/ 7 Turrets 4 Mid 2 Low Bonuses - Optimal, Optimal, Damage
Thrasher: As is.
This in effect gives each destroyer an effective 8.75 turrets (more DPS then before) and allows them to be competitive in their own right. Losing a turret on the catalyst and coercer frees up alot of grid.
There' s something to be said for that utility high, but this is an alright solution. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
1801
|
Posted - 2012.08.13 20:01:00 -
[5] - Quote
Pinky Denmark wrote:I always happen to feel destroyers should be a little faster because cruisers and battlecruisers kill them so fast... But on the other hand it is difficult to tell with the incredible tracking from autocannons with the combination of huge fall-off bonus on tracking enhancers.
And to critics I tell you they NEED the tracking from the current role bonus. And tbh it might not even be sufficient enough depending on how strong these destroyers are supposed to be... Also as destroyers would there be a point to increase their sensor strength? After all even some noobships carry a 30% bonus towards ecm these days... 10% would seem enough if they absolutely had to do it.
Btw - why does the catalyst get the ultimate role as a blaster ship with a joker small drone? If you want it with drones why not remove a turret and give it 10m3 drone bay/with. Otherwise strip it and wait for the second destroyer...
Pinky
Keep the gimp fittings on the Catalyst and give it a 25m^3 drone bay+bandwidth... 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
1916
|
Posted - 2012.08.20 17:23:00 -
[6] - Quote
CCP Ytterbium wrote: Tech 1 frigates have around 10 slots, the rebalanced tech 1 cruisers will have around 14-15 slots, so 13 slots for destroyers is a number we are happy with for the time being. Adding more med / low slots would increase their survivability too much and not fit with the class role.
I don't agree, but it's a valid reason. :)
Quote: The reason with the low fitting output of the Catalyst is to prevent it from totally overpowering close range encounters with overwhelming damage. Internal tests and combat we ran showed that a Ion Catalyst setup is quite fine at the moment against the other race counterparts.
I... don't agree. Is this internal testing that's with the new hulls or with the old ones?
Quote: We would like the Coercer turret capacitor bonus to stay, as this ship can now have a decent fitting with medium pulses (even medium beams with high skills) which allows it to reach a far better damage projection that it currently does on TQ.
Turn it into an Optimal bonus and I'll love you long time. Also, that would be OP as hell.
Quote: It is difficult to assess the extend of the changes until they go live on the test server for everyone however, which is why we want to wait and give you the possibility to test the changes for yourselves on the destroyers and frigates before considering all of this final though.
Truth. I look forward to it. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
2001
|
Posted - 2012.08.26 03:41:00 -
[7] - Quote
Zarnak Wulf wrote:The Coercer is getting more grid and a second mid at the cost of a low. The largest tier weapons are also going to be easier to fit which is a stealth buff to Amarr small ships in general.
Yes but it loses a low slot and that's kinda painful. :(
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
2306
|
Posted - 2012.10.05 16:23:00 -
[8] - Quote
Hum. Interesting. :) Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|
|
|
|